Taako (
blinktomissit) wrote2006-03-25 07:29 pm
Spell List
Cantrips:
Mage Hand [Conjuration]
A spectral, floating hand appears at a point you choose within range. You can use the hand to manipulate an object, open an unlocked door or container, stow or retrieve an item from an open container, or pour the contents out of a vial.
Minor Illusion [Illusion]
You create a sound or an image of an object within range that lasts for the duration.
Prestidigitation [Transmutation]
You create a shower of sparks, clean or soil a small object, print a symbol or color, etc.
Ray of Frost [Evocation]
A frigid beam of blue-white light streaks toward a creature within range.
First Level
Shield [Abjuration]
An invisible barrier of magical force appears and protects you.
Sleep [Enchantment]
This spell sends creatures into a magical slumber.
Charm Person [Enchantment]
You attempt to charm a humanoid you can see within range.
Thunderwave [Evocation]
A wave of thunderous force sweeps out from you.
Detect Magic [Divination]
For the duration, you sense the presence of magic within 30 feet of you.
Magic Missile [Evocation]
You create three glowing darts of magical force. Each dart hits a creature of your choice that you can see within range.
Disguise Self [Illusion]
You make yourself—including your clothing, armor, weapons, and other belongings on your person—look different until the spell ends or until you use your action to dismiss it.
Tasha's Hideous Laughter [Enchantment]
A creature of your choice that you can see within range perceives everything as hilariously funny and falls into fits of laughter if this spell affects it.
Second Level
Alter Self [Transmutation]
You assume a different form.
Blur [Illusion]
Your body becomes blurred, shifting and wavering to all who can see you.
Detect Thoughts [Divination]
For the duration, you can read the thoughts of certain creatures.
Knock [Transmutation]
A target that is held shut by a mundane lock or that is stuck or barred becomes unlocked, unstuck, or unbarred. If the object has multiple locks, only one of them is unlocked.
Gust of Wind [Evocation]
A line of strong wind 60 feet long and 10 feet wide blasts from you in a direction you choose for the spell’s duration.
Shatter [Evocation]
A sudden loud ringing noise, painfully intense, erupts from a point of your choice within range.
Enlarge/Reduce [Transmutation]
You cause a creature or an object you can see within range to grow larger or smaller for the duration.
Crown of Madness [Enchantment]
One humanoid of your choice that you can see within range must succeed on a Wisdom saving throw or become charmed by you for the duration. While the target is charmed in this way, a twisted crown of jagged iron appears on its head, and a madness glows in its eyes.
Scorching Ray [Evocation]
You create three rays of fire and hurl them at targets within range.
Rope Trick [Transmutation]
You touch a length of rope that is up to 60 feet long. One end of the rope then rises into the air until the whole rope hangs perpendicular to the ground. At the upper end of the rope, an invisible entrance opens to an extradimensional space that lasts until the spell ends.
Melf's Acid Arrow [Evocation]
A shimmering green arrow streaks toward a target within range and burst in a spray of acid.
Levitate [Transmutation]
One creature or object of your choice that you can see within range rises vertically, up to 20 feet, and remains suspended there for the duration.
Darkvision [Transmutation]
You touch a willing creature to grant it the ability to see in the dark.
Third Level
Blink [Transmutation]
On a roll of 11 or higher, you vanish from your current plane of existence and appear in the Ethereal Plane.
Clairvoyance [Divination]
You create an invisible sensor within range in a location familiar to you (a place you have visited or seen before) or in an obvious location that is unfamiliar to you (such as behind a door, around a corner, or in a grove of trees).
Phantom Steed [Illusion]
A Large quasi-real, horse-like creature appears on the ground in an unoccupied space of your choice within range.
Fireball [Evocation]
A bright streak flashes from your pointing finger to a point you choose within range and then blossoms with a low roar into an explosion of flame.
Hunger of Hadar [Conjuration]
You open a gateway to the dark between the stars, a region infested with unknown horrors. A 20-foot-radius sphere of blackness and bitter cold appears, centered on a point with range and lasting for the duration.
Water Breathing [Transmutation]
This spell grants up to ten willing creatures you can see within range the ability to breathe underwater until the spell ends. Affected creatures also retain their normal mode of respiration.
Fourth Level
Storm Sphere [Evocation]
A 20-foot-radius sphere of whirling air springs into existence centered on a point you choose within range.
Wall of Fire [Evocation]
You create a wall of fire on a solid surface within range. You can make the wall up to 60 feet long, 20 feet high, and 1 foot thick, or a ringed wall up to 20 feet in diameter, 20 feet high, and 1 foot thick. The wall is opaque and lasts for the duration.
Greater Invisibility [Illusion]
You or a creature you touch becomes invisible until the spell ends.
Fabricate [Transmutation]
You convert raw materials into products of the same material. For example, you can fabricate a wooden bridge from a clump of trees, a rope from a patch of hemp, and clothes from flax or wool.
Fire Shield [Evocation]
Thin and wispy flames wreathe your body for the duration, shedding bright light in a 10-foot radius and dim light for an additional 10 feet.
Polymorph [Transmutation]
This spell transforms a creature that you can see within range into a new form.
Banishment [Abjuration]
You attempt to send one creature that you can see within range to another plane of existence.
Ice Storm [Evocation]
A hail of rock-hard ice pounds to the ground in a 20-foot-radius, 40-foot-high cylinder centered on a point within range.
Leomund's Secret Chest [Conjuration]
You hide a chest, and all its contents, on the Ethereal Plane.
Arcane Eye [Divination]
You create an invisible, magical eye within range that hovers in the air for the duration.
Otiluke's Resilient Sphere [Evocation]
A sphere of shimmering force encloses a creature or object of Large size or smaller within range.
Stoneskin [Abjuration]
This spell turns the flesh of a willing creature you touch as hard as stone.
Phantasmal Killer [Illusion]
You tap into the nightmares of a creature you can see within range and create an illusory manifestation of its deepest fears, visible only to that creature.
Evard's Black Tentacles [Conjuration]
Squirming, ebony tentacles fill a 20-foot square on ground that you can see within range. For the duration, these tentacles turn the ground in the area into difficult terrain.
Fifth Level
Cone of Cold [Evocation]
A blast of cold air erupts from your hands. A creature killed by this spell becomes a frozen statue until it thaws.
Wall of Force [Evocation]
An invisible wall of force springs into existence at a point you choose within range.
Wall of Stone [Evocation]
A non-magical wall of solid stone springs into existence at a point you choose within range.
Planar Binding [Abjuration]
With this spell, you attempt to bind a celestial, an elemental, a fey, or a fiend to your service.
Cloudkill [Conjuration]
You create a 20-foot-radius sphere of poisonous, yellowgreen fog centered on a point you choose within range.
Mislead [Illusion]
You become invisible at the same time that an illusory double of you appears where you are standing.
Bigby's Hand [Evocation]
You create a hand of shimmering, translucent force in an unoccupied space that you can see within range.
Dominate Person [Enchantment]
You attempt to beguile a humanoid that you can see within range.
Animate Objects [Transmutation]
Objects come to life at your command.
Immolation [Evocation]
Flames wreathe one creature you can see within range.
Sixth Level
Sunbeam [Evocation]
A beam of brilliant light flashes out from your hand in a 5-foot-wide, 60-foot-long line.
Drawmij's Instant Summons [Conjuration]
You touch an object weighing 10 pounds or less whose longest dimension is 6 feet or less. The spell leaves an invisible mark on its surface and invisibly inscribes the name of the item on the sapphire you use as the material component. At any time thereafter, you can use your action to speak the item’s name and crush the sapphire. The item instantly appears in your hand regardless of physical or planar distances, and the spell ends. **THIS SPELL HAS BEEN CAPPED TO ONCE PER WEEK**
Magic Jar [Necromancy]
Your body falls into a catatonic state as your soul leaves it and enters the container you used for the spell’s material component. While your soul inhabits the container, you are aware of your surroundings as if you were in the container’s space.
True Seeing [Divination]
This spell gives the willing creature you touch the ability to see things as they actually are.
Flesh to Stone [Transmutation]
You attempt to turn one creature that you can see within range into stone.
Disintegrate [Transmutation]
A thin green ray springs from your pointing finger to a target that you can see within range.
Seventh Level
Whirlwind [Evocation]
A whirlwind howls down to a point on the ground you specify.
Eighth Level
Sunburst [Evocation]
Brilliant sunlight flashes in a 60-foot radius centered on a point you choose within range.
